Wow, well it's been a while since I last posted. Hopefully I can get back up to posting semi regularly over the next few weeks, I have a couple of finished Otherworld minis to show, some WIPs on various D&D monsters and a few 40k bits.
But first...
Monday, 10 June 2013
Wednesday, 15 May 2013
Race as Class: Skilled Classes
Saturday, 11 May 2013
Race as Class: Magical Classes
Wednesday, 8 May 2013
Weapon Damage: Notches
Some new house rules, adapted from a post by Logan over at Last Gasp Grimoire. He suggested that weapons could take damage (a notch) when the player rolls a 1 or 2 to hit, breaking when they get as many notches as their maximum damage. I thought that was awesome as shit so I promptly stole the idea and ran with it.
Saturday, 4 May 2013
Race as Class: Fighting Classes
Finally sat down and wrote up the 8 classes for Ionia that I talked about here. These will replace the existing class and race system, with any new PCs generated using these classes.
Magic using classes can be found here, Skill classes here.
This first section is the biggest, with 4 variations.
Saturday, 20 April 2013
Necro/Inquisimunda Mini Options
Porky over at Porky's Expanse posted a couple of weeks ago asking if anyone knew of any masterlists for alternative minis suitable for GW games. There doesn't seem to be anything out there, but I do have a loads of links I compiled for minis that would be good for Necromunda or Inquisimunda so I'm going to dump a load of them here, maybe they will be useful as guardsmen or cultists.
Thursday, 18 April 2013
Gods of Ionia: Chaotic
Here is a
description of the most powerful Chaotic gods in Ionia, though many more
exist. Bonuses and penalties apply only to clerics of that god, though
followers of any class can dedicate themselves to a particular god. You might notice a slight resemblance to the Chaos gods of Warhammer, cough cough, but that is just your imagination...
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