Fighter
Description: Fighting human, ranging from trained soldiers to savage barbarians.
Size:
5
Speed:
30'
HD:
D10
Bonuses/Penalties:
Can use any armour, weapon or shield without penalty
Level
|
Exp
|
Reflex
|
Fort
|
Will
|
THAC0
|
Bonuses
|
1
|
0
|
15
|
13
|
15
|
19
|
|
2
|
2000
|
15
|
13
|
15
|
19
|
Free 5'mv & att after killing lower lvl enemy
|
3
|
4000
|
14
|
12
|
14
|
18
|
|
4
|
8125
|
13
|
11
|
13
|
17
|
On Dam of 1 can forgo dam for extra effect
|
5
|
16250
|
12
|
11
|
13
|
16
|
|
6
|
32500
|
11
|
10
|
12
|
15
|
Crit on 19 or 20
|
7
|
65000
|
10
|
9
|
11
|
14
|
|
8
|
120000
|
9
|
9
|
11
|
13
|
Extra attack per round
|
9
|
240000
|
8
|
8
|
10
|
13
|
|
10
|
480000
|
8
|
7
|
9
|
12
|
Crit on 18,19 or 20
|
Notes: The additional abilities, especially extra criticals and extra attack make fighters excellent at what they are supposed to do. There will be restrictions that come with wearing heavy armour, so hopefully that will help balance the class a little, but balance isn't really a huge concern.
Description:
Mutants that are half man half animal and capable of causing great damage in hand to hand combat.
Size:
5
Speed:
35'
HD:
D12
Bonuses/Penalties:
+1 Initative
Can
use all Martial weapons and wear up to Medium armour without penalty
Can
only use stealth skills when wearing Light armour
No
missile weapons, only thrown. -1 to hit.
+1
Str, -1 Int
Level
|
Exp
|
Reflex
|
Fort
|
Will
|
THAC0
|
Bonuses
|
1
|
0
|
13
|
12
|
16
|
18
|
+1 AC
|
2
|
3000
|
13
|
12
|
15
|
18
|
Free 5'mv & att after killing lower lvl enemy
|
3
|
6000
|
12
|
11
|
14
|
17
|
|
4
|
12000
|
11
|
10
|
13
|
16
|
+1 Climb, Stealth & Hide in Shadows
|
5
|
25000
|
11
|
10
|
12
|
16
|
Crit on 19 or 20
|
6
|
50000
|
10
|
9
|
11
|
15
|
|
7
|
120000
|
9
|
8
|
10
|
14
|
Extra attack per round
|
8
|
250000
|
8
|
7
|
9
|
13
|
|
9
|
450000
|
7
|
6
|
8
|
12
|
+1 Climb, Stealth & Hide in Shadows
|
10
|
650000
|
6
|
5
|
7
|
11
|
Crit on 18,19 or 20
|
Notes: Beastmen were initially envisioned to be goatmen ala Warhammer, but I figure it's more fun to let the players run with it and pick any animal, or combination of animals, they feel like (Half man, half bear, half pig anyone?). The beastman has a better THAC0 and many of the same bonuses that fighter gets, but the lack of armour and higher XP requirements should balance that, along with the lack of ranged options.
Dwarf
Description: Tough fighters who have some useful dungeoneering skills
Size:
4
Speed:
25'
HD:
D8
Bonuses/Penalties:
Can use any armour, weapon or shield without penalty
Carry
bonus equal to +1 Str bonus
60'
Infravision
+1
Con, -1 Dex
Level
|
Exp
|
Reflex
|
Fort
|
Will
|
THAC0
|
Bonuses
|
1
|
0
|
13
|
9
|
11
|
19
|
+1 to Architecture, Open Doors, Tinker, Search
|
2
|
2125
|
13
|
9
|
11
|
19
|
Free 5'mv & att after killing lower lvl enemy
|
3
|
4250
|
12
|
8
|
10
|
18
|
|
4
|
8500
|
11
|
7
|
10
|
17
|
+1 to Architecture, Open Doors, Tinker, Search
|
5
|
17500
|
0
|
7
|
9
|
16
|
|
6
|
35000
|
9
|
6
|
9
|
15
|
On Dam of 1 can forgo dam for extra effect
|
7
|
70000
|
8
|
6
|
8
|
14
|
|
8
|
140000
|
8
|
5
|
8
|
13
|
+1 to Architecture, Open Doors, Tinker, Search
|
9
|
280000
|
7
|
5
|
7
|
13
|
|
10
|
460000
|
6
|
4
|
6
|
12
|
Crit on 19 or 20
|
Notes: Dwarves are a Fighter/Specialist class, with a focus on dungeon skills, kind of an underground ranger. It's pretty uninspired as far as dwarfs go but whatever.
Orc
Description: Nocturnal & tribal, are expert at hiding and
tracking
Size:
5
Speed:
30'
HD:
D8
Bonuses/Penalties:
60' Infravision
-1
To Hit in bright light
+1
Con, -1 Cha
Can
use Martial weapons, Medium armour and shields without penalty
Can
only use stealth skills when wearing Light armour
Only
surprised in wilderness areas on a 1
Level
|
Exp
|
Reflex
|
Fort
|
Will
|
THAC0
|
Bonuses
|
1
|
0
|
15
|
13
|
15
|
19
|
+1 Bushcraft, Climb, Stealth, Hide in Shadows
|
2
|
2125
|
15
|
13
|
15
|
19
|
On Dam of 1 can forgo dam for extra effect
|
3
|
4250
|
14
|
12
|
14
|
18
|
|
4
|
8500
|
13
|
12
|
13
|
17
|
+1 Bushcraft, Climb, Stealth, Hide in Shadows
|
5
|
17500
|
13
|
11
|
13
|
16
|
|
6
|
35000
|
12
|
11
|
12
|
15
|
+1 Bushcraft, Climb, Stealth, Hide in Shadows
|
7
|
70000
|
12
|
10
|
12
|
14
|
|
8
|
140000
|
11
|
10
|
11
|
13
|
+1 Bushcraft, Climb, Stealth, Hide in Shadows
|
9
|
280000
|
11
|
9
|
11
|
13
|
|
10
|
460000
|
10
|
9
|
10
|
12
|
Crit on 19 or 20
|
These are really well done Smiler, definitely some cool ideas. I love where you went with the Orc. I also thought it was bizarre a Ranger would be able to cast spells, and while I thought it was a neat idea to have an animal companion, I don't think there is a way they can be done without make the game clunky mechanically. Every game I've played with them they are just awkward and either way too useful or next to useless. Regardless of their usefulness, they were always a pain in the ass to manage.
ReplyDeleteI'm moving across the State here pretty soon to finish up my school, and have been talking to some of my Role-playing buddies about doing some kind of role-playing online once a week, and I've been really considering giving one of the OSR rulesets a shot.
I love PCs having pets, my problem with animal companions is that they shouldn't be handed out because you're a certain class, they should be earned in the game. That way when Sparky, your PCs beloved terrier, is torn apart by giant fungal rats it means something. I've even written up some rules for dogs levelling up (http://brushoffumbling.blogspot.co.uk/2013/03/dogs-for-labyrinth-lord.html), I might write something a little more generic for other animals.
ReplyDeleteDo it! There's so much flexibility in the OSR rulesets that you can twist them to be whatever you want. If you want some inspiration check out the play reports on Dreams in the Lich House (Gothic Greyhawk for traditional D&D, Black City for sci fantasy with vikings), Wampus Country (fairytaleish, though better than that sounds), Dungeon of Signs (ASE for weird gonzo with awesome location based adventures, HMS Appollyon for gothic steampunk on a giant boat) and Last Gasp (a few one shots, each with more good ideas than most 80 page published modules). All the links are in my blog roll, let me know how it goes.