I got an Otherworld owlbear and bone devil for my birthday, as well as a couple of old school adventurer types (a gnome cleric and another wizard, can never have too many!). Painting has been started on the owlbear but the bone devil is going to need serious pinning to assemble so will have to wait until I get the necessary equipment.
Check them out:
I'll be painting the bone devil with a black/brown tail I think, more classic scorpion. Some gloss varnish will make it look suitably chitinous I think.
I ran the "funnel" adventure from DCCRPG a couple of weeks ago, it was excellent fun and I have a post planned with some highlights.
There are pictures of a couple more finished and WIP adventurers to go up.
I've been working on house rules, including changes to weapons, making heavy armour less useful etc. I've also added in extra classes based on Joesky's Barbarian and Chris' Illusionist, with a couple of minor changes. I had intended on sticking with the basic 4 (although I'm using the LotFP Specialist instead of thief), but these too classes seemed too good to miss out on, capturing the class concept perfectly.
Weapons needed work the most though in my opinion, the differences between weapons in LL is confusing. Why is a hand axe, which does D6 dam and can be thrown, 1gp, while a club, which does D4 dam and can't be thrown, is 3gp? Madness. So to give them more variety and hopefully make them all viable I've given them all different advantages, mainly through the use of critical hits and price changes. So maces stun on a critical, axes do extra damage etc.
So things are happening, I'll have stuff up soon.