This probably has been thought up before but I've been considering easy ways to factor in casting spells while taking damage that don't require lots of fucking about with tables and such.
A roll against Int when you take damage while casting (Wis for a cleric I guess), plus your level, minus spell level, minus the damage taken. Pass and cast normally, fail and no spell.
Easy, no?
Plus you can add spell fumble tables if youve got the inclination, maybe stick some mutations in for extra fun?
Showing posts with label House Rules. Show all posts
Showing posts with label House Rules. Show all posts
Saturday, 6 December 2014
Wednesday, 15 May 2013
Race as Class: Skilled Classes
Saturday, 11 May 2013
Race as Class: Magical Classes
Wednesday, 8 May 2013
Weapon Damage: Notches
Some new house rules, adapted from a post by Logan over at Last Gasp Grimoire. He suggested that weapons could take damage (a notch) when the player rolls a 1 or 2 to hit, breaking when they get as many notches as their maximum damage. I thought that was awesome as shit so I promptly stole the idea and ran with it.
Saturday, 4 May 2013
Race as Class: Fighting Classes
Finally sat down and wrote up the 8 classes for Ionia that I talked about here. These will replace the existing class and race system, with any new PCs generated using these classes.
Magic using classes can be found here, Skill classes here.
This first section is the biggest, with 4 variations.
Tuesday, 26 March 2013
Dogs for Labyrinth Lord
Every adventurer loves dogs, cute, useful and ultimately disposable. Here are some rules for levelling up and developing dogs for those animal lovers who want to keep their pets alive.
Saturday, 23 March 2013
1st Campaign Session Reflection Part 1: Character Creation
So way, way back at the beginning of January we played our first session of my Ionia campaign. This was my first time running a campaign that wasn't entirely traditional D&D, having only run 7 (I think) sessions of Keep on the Borderlands before and having never played D&D as a PC, so there has been a steep learning curve.
The first session was Death Frost Doom, an opening act before the sandbox starts properly. Players were dropped at the foot of the mountain with starting equipment. Here are some thoughts on how the session went, about time I did this with things in real life settling down and giving us a good chance of playing again. I'll be splitting this up into sections, looking at different parts of the session.
The first session was Death Frost Doom, an opening act before the sandbox starts properly. Players were dropped at the foot of the mountain with starting equipment. Here are some thoughts on how the session went, about time I did this with things in real life settling down and giving us a good chance of playing again. I'll be splitting this up into sections, looking at different parts of the session.
Thursday, 20 September 2012
Update! (or Damn life, always getting in the way...)
I have a few posts planned honest, but a birthday, illness and new job have taken over for now. Here's a quick update on what's been happening.
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