Every adventurer loves dogs, cute, useful and ultimately disposable. Here are some rules for levelling up and developing dogs for those animal lovers who want to keep their pets alive.
HD
|
Hit Points
|
Damage
|
1
|
d4
|
d4
|
2
|
d6
|
d6
|
3
|
2d4
|
d8
|
Level
|
Exp
|
Bonus
|
1
|
0
|
None
|
2
|
500
|
+1HD
|
3
|
1000
|
+1HD
|
4
|
2000
|
+1HD
|
- To Hit as monster = Level, Save as Fighter = Level
- Start able to
understand Attack, Defend and Stay as basic commands
- When given a command that
would be harder to obey ("Attack that dragon, we're just off
out the back") roll for moral
- Starting Morale is 6, unless
otherwise noted for breed. +1 morale for being well treated (per
session), +1 on level up
- On level dog can learn
a new command or taught ability
- Gains XP as up to a quarter
of their owners share, XP sharing is optional
Image from Hawanja |
Breed
|
HD
|
Cost (sp)
|
Abilities and
Description
|
Mongrel
|
2
|
5
|
Common dog, None
|
Guard Dog
|
3
|
50
|
+1 Damage, +2
Morale when guarding
|
Pointer
|
2
|
15
|
Can track by scent
|
Goblin Terrier
|
1
|
20
|
Can track goblins,
+1 to hit goblins
|
Owldog
|
1
|
80
|
Magical hybrid
kept by the elite, can detect poison
|
Dungeon Hound
|
3
|
60
|
Low light vision,
+1 Morale
|
Bulldog
|
2
|
40
|
Grip on after hit,
dragging the opponent down, don't let go until dead
|
Chromatic Pug
|
1
|
100
|
Popular lapdog
among the wealthy, changes colour in a slow, soothing way.
|
Homing Hound
|
2
|
30
|
Will find their way
back to a specific location on command, can carry light objects
|
Hunting Hound
|
2
|
20
|
Bonus to find food
in the wilderness
|
War Dog
|
3
|
100
|
+2 morale, +d4 HP
at 1st level. Can wear armour
|
Ideas inspired by/stolen from Eric, Brendon, Noisms and Zak.
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