Tuesday, 26 March 2013

Dogs for Labyrinth Lord


Every adventurer loves dogs, cute, useful and ultimately disposable. Here are some rules for levelling up and developing dogs for those animal lovers who want to keep their pets alive.




HD
Hit Points
Damage
1
d4
d4
2
d6
d6
3
2d4
d8

Level
Exp
Bonus
1
0
None
2
500
+1HD
3
1000
+1HD
4
2000
+1HD

  • To Hit as monster = Level, Save as Fighter = Level
  •  Start able to understand Attack, Defend and Stay as basic commands
  • When given a command that would be harder to obey ("Attack that dragon, we're just off out the back") roll for moral
  • Starting Morale is 6, unless otherwise noted for breed. +1 morale for being well treated (per session), +1 on level up
  •  On level dog can learn a new command or taught ability
  • Gains XP as up to a quarter of their owners share, XP sharing is optional 
Available Breeds
Image from Hawanja
Breed
HD
Cost (sp)
Abilities and Description
Mongrel
2
5
Common dog, None
Guard Dog
3
50
+1 Damage, +2 Morale when guarding
Pointer
2
15
Can track by scent
Goblin Terrier
1
20
Can track goblins, +1 to hit goblins
Owldog
1
80
Magical hybrid kept by the elite, can detect poison
Dungeon Hound
3
60
Low light vision, +1 Morale
Bulldog
2
40
Grip on after hit, dragging the opponent down, don't let go until dead
Chromatic Pug
1
100
Popular lapdog among the wealthy, changes colour in a slow, soothing way.
Homing Hound
2
30
Will find their way back to a specific location on command, can carry light objects
Hunting Hound
2
20
Bonus to find food in the wilderness
War Dog
3
100
+2 morale, +d4 HP at 1st level. Can wear armour

Ideas inspired by/stolen from Eric, Brendon, Noisms and Zak.

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