tag:blogger.com,1999:blog-4010031279550296405.post8539874216855390927..comments2018-07-29T06:44:46.060+01:00Comments on Brush of Fumbling (Cursed): 1st Campaign Session Reflection Part 1: Character Creationsmilerhttp://www.blogger.com/profile/03257833553674093590noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4010031279550296405.post-47490735810798784822013-03-23T17:11:08.028+00:002013-03-23T17:11:08.028+00:00Thanks on the beastmen! I found a company that sel...Thanks on the beastmen! I found a company that sells lots of different animalman models, it's very tempting (http://ironwindmetals.com/store/index.php?cPath=265_301).<br /><br />Oh yes, I'm expecting deaths to be frequent early on, until some levels have been gained and my players have learnt when to run. They have very little gaming experience currently and, like me, know most of their roleplaying from computer games where there is always a quicksave to let you try again.<br /><br />In our first session there was one death as the party faced down a mummy and started to get badly beaten. Only after one character went down and most others were close to death did they get some lucky rolls and finally take it out. Death Frost Doom is a very low combat adventure so I think the novelty of a hard fight made them more foolhardy than they might otherwise have been but until they learn to fight smarter they'll have to expect deaths.<br /><br />I'm being strict with when death occurs (at -3hp or -level if over level 3), so no soft padding of 10 negative hp, and resurrection will only be available in very few places, simply being far too high a level for most NPC clerics. On top of that starting characters get a very small amount of money, so no chance of heavy armour or carrying 10 flasks of oil each. I'm hoping that this encourages them to play well and when characters do survive it will (hopefully!) feel like the well earned reward that it is.smilerhttps://www.blogger.com/profile/03257833553674093590noreply@blogger.comtag:blogger.com,1999:blog-4010031279550296405.post-63113890940164098552013-03-23T11:13:23.955+00:002013-03-23T11:13:23.955+00:00Yeah it's really amazing to observe how much l...Yeah it's really amazing to observe how much longer it takes to create race & class characters vs race-as-class. Of course it's only relevant occasionally -- depending how often players need to create characters (i.e. how deadly the campaign is).<br /><br />As the time concerns you, it sounds like you feel there may be a lot more chargen as the campaign goes along...?<br /><br />Btw, beastmen sound great :)Gavin Normanhttps://www.blogger.com/profile/12362875699031245377noreply@blogger.com